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Showing posts from November, 2019

unity free tutorials

So for today's unity tutorial we got to go out and find two of are own tutorials. I  enjoyed this very much because It gave me a chance to find out some very useful things that I hope to use in my final gamw. Some of the previous unity tutorials were good but they did not help me much with the things I want to do ion my final game. The first tutorial that I watched and completed was called " HOW TO RANDOMLY SPAWN ENEMY POSITIONS WITH C# UNITY TUTORIAL " . this seemed like a very complicated thing at first but when I got into it it turned out to be a lot simpler then I had first imagined. first thing I did was  bring  previous enemy I had been working with. I first added in a cue and brought it to where I wanted the enemy to spawn. then I had to go into the code and fill in all the variables so the enemies could actually spawn after I did that it was pretty plain sailing. I am delighted that I now know how to do this and I will definitely use this in my final game as it

Game stories

so for todays blog we got to look at games from a completely different angle and I really learned so much from this. The previous readings have been helpful but this one was definitely my favourite. The first article that I read was called  "What Every Game Developer Needs to Know about Story"  . This was a really unique article as I never thought about how the story of my game much at all as for this module most games we make will have no story and will just be focusing on gameplay and getting the game to function perfectly.  I love the statement that games aren't movies. this is so t rue. you need a good balance between story and gameplay if the story is the main focus of the game and the gameplay sucks then it will ultimately be a really bad age to play and you will not enjoy it al all.  I definitely agree that it should be simple but the story should have some substance to it and should have a good map to explore.  I like how the mention the character in the story

Wikipedia trail

For this post I decided to do the extra credit Wikipedia trail I found this to be very interesting to do and It did not feel like i was doing work at all .  to start off this task I searched up game design on Wikipedia as it is something we are focusing heavily on in this module. I read through this carefully and got some great knowledge from it like how the new game design media industry has grown over the last decade. this was great to start with as it really helped me learn more about the things I should be learning on this module. I then clicked on find a random article and  this article came up .    this article was very interesting. it was about an author  Casasses who published his first two books of poetry,  La bragueta encallada  (1972) and  La cosa aquella  (1982), in alternative editions. In 1991. Casasses published a second edition of  La cosa aquella .  I then continued mt trail and  found this . this article was very weird but I kind of enjoyed it. It was all abou

growth and mindset

for today's blog post I decided to do the extra credit growth and mindset challenge. I then watched a video on sleep deprivation and it has really opened up my eyes to a lot of things. I usually get at least 6 hours of sleep each night as I need to sleep so I can be focused in college and in the gym. I have hated that sleep maws a thing as we are only alive 90 years max and over half of that is just wasted asleep. you could really accomplish so much more in your life if you did not need to sleep but you do and I cant change that. I loved the animations in this video and the way it opened by explaining what happened to one guy who stayed awake for 3 days straight.  most adults need 7-8 hours sleep per night and I can guarantee most do not get that at all or even near that. it stated 66% of american adolescents are sleep deprived. that is a pretty scary number if you think about it fully. I never knew strokes were linked to not sleeping. that is kind of scary and made me want to s

Tech Task first tweet

So this week I am again focusing on all the extra credit work as I am super busy. for this weeks tech tasks I took my time to explore all the options and decided to do was the twitter comment. I have never used twitter in my entire life before. I am more a Facebook and Instagram person but from using it today I will definitely use it more. I like the way it uses hashtags and you can easily promote an event or company by using their hashtag. I had to set up a new account to do this as I never used twitter before but it was a very fun experience. I got to follow loads of famous people like Cristiano Ronaldo and I got to describe myself. I did not have a profile picture but I may get one very soon. Overall I like twitter but I must say that Instagram is much better and easier to use. twitter was pretty straight forward to use so I did not have any extra hassle with this tech task this week which was a relief for once. overall I really liked twitter and will continue to use it in the fu

Week 9 Progress

So for the next part of review week we have to review all of are work so far in this term and say what we could do better. I am happy that I get to look back on all of my old work that I did this semester as looking back on old work really makes you see how far you have come or how far you not come . each case will help you improve inn whatever it is you are doing. Overall I am very happy with my progress in this module and I have only missed liked 3 blogs. I tend ti get a lot of the blogs done on Monday as that is are day of from college and that sis going very well. At the moment I am struggling a lot on my final game but I will keep doing all the extra credit to make up for it and this should get me the pass that I need to go forward with this course.  I want to start putting more effort into unity from now on and actually giving each tutorial a fair chance because a lot of the time I have just given up half way and tried to write about things that I really had no clue about. I st

Review Week Comments and Feedback

as Part of review week in this module we have to review all parts of this module and give honest feedback on how it is going. For this blog I will be talking about the blog comments and my overall experience with them One thing I must say from the start is that I like to get my blogs done on Friday or Saturday. For a lot of the blog comments you are asked to comment on peoples project work but most people don't do their project work till Sunday which is quite annoying but I guess that is something that can't really be fixed. I really enjoy the blog comments as it is good to interact with people on this course that you would generally never speak to at all. I am a big believer of feedback and I think it is essential to make better work in the future as people can be very biased to their own work and can't see the problems in it like other can straight away. I don't really like the way the most comments I get are on my introduction. I would prefer to Gert more comment

Week 9 Reading and Writing

So for todays reading we did not have to actually do a reading which I was quite happy about to be honest. we were asked to give an honest recap of how you are finding all of the readings in this module. This week is called review weeks and I am very pleased we have this as it gives me a break from the normal boring blogs and lets me give me thoughts and vent some frustrations I have with module. For the most part I am finding the readings very interesting and unique but there is some readings and blogs that I made where the reading was just way too confusing and didn't really have anything that could help my final game in it.  I am very happy with how my reading and writing skills have developed during this module . I am now more confident in my writing ability and I am now starting to use more fancier words and better grammar with every blog that I publish. Even when I go to read the news or something like that online now I find my self studying it more and really trying to und

Growth and Mindset

This is another extra credit blog as I missed a few blogs over the past few weeks.  For this blog I decided to read an article and to my amazement it was actually a topic that I was  thinking of looking up anyway. The blog is called" How to Spark Creativity When You’re in a Rut" and it is really useful as I am currently really  stuck on my final game for this module. One because my pc is kinda old and very slow (yes I should buy a new one but what student has 700 -1000 euro lying around to get a new one and two because  I am just bad at using unity but that is for another day. from the offset I really liked how this article was written. The first point that I really  agreed with was  when it said you should find people to look at your work and review it. In my opinion this is the only  way for your work to improve as most people are  biased towards their own work and cant see the  flaws in it like others will straight  away.  the five questions they got y

Tech Task

Due to my pc being really slow this weekend and me not getting much of mt game done I will try do lots of the extra credit to make up for it. This was the first time I had looked at the tech tasks but I wish I had earlier. All the things you can do seem really fun and unique. For today I went on and customized my blog and I am amazed at how much better it looks now. I am glad I did this extra credit work

Unity Free Tutorials

So for today's unity tutorial we got to go out and find two of are own tutorials. I really enjoyed this as It gave me a chance to find out some very useful things that I hope to use in my final. Some of the previous unity tutorials were good but they did not help me much with the things I want to do ion my final game. The first tutorial that I watched and completed was called " HOW TO RANDOMLY SPAWN ENEMY POSITIONS WITH C# UNITY TUTORIAL " . this seemed like a very complicated thing at first but when I got into it it turned out to be a lot simpler then I had first imagined. first thing I did was  bring  previous enemy I had been working with. I first added in a cue and brought it to where I wanted the enemy to spawn. then I had to go into the code and fill in all the variables so the enemies could actually spawn after I did that it was pretty plain sailing. I am delighted that I now know how to do this and I will definitely use this in my final game as it will add a bit

Game Fun

Ok so todays readings in my opinion were way too complicated. The first article that I read was called "HEARTS, CLUBS,DIAMONDS,SPADES: PLAYERS WHO SUIT MUDS. I felt like this article was not really relevant to what we are doing on this course at all but I still found a tiny bit of it useful. The first thing that I learned was that when making a game you need to stick to the genre in which you have made it for. Say a player goes on and wants to play a racing game they would not be happy with the game veering off and turning into a first person shooter game. This would definitely make me turn off a game and never play it again. I liked how the article talked about how to prioritise one genre within the game over the other , like how to emphasise players over world. This was an extremely unique and interesting concept that I would have never have thought about before. At the end I saw this article was written in 1996 so it is probably very outdated nowadays. The second article I re

prototype

Over the past week I have had so many assignments to submit and with the blogs we have to do each week I have not have had much time to work on my game in unity. I have been watching the two tutorials that I linked in my previous game idea and I have drawn up a few prototypes on sheets of paper. By next week I hope to have a good bit of my game complete to show you. I am happy with the vision for my game. My level is not going to be very complicates as I find if I add too much into it that it will just become confusing and I will not be able to complete it. I want my final game to hopefully be fully complete . Everything in my game is going good except for the fact that unity is limited and its hard to customise weapons, characters and other things as you are very limited by the options it has on it. that is a screenshot from the tutorial I am using . for my game there is a lot I still have to consider. I have to try add in sound efects but not ones that sound really bad and