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Game Fun

Ok so todays readings in my opinion were way too complicated. The first article that I read was called "HEARTS, CLUBS,DIAMONDS,SPADES: PLAYERS WHO SUIT MUDS. I felt like this article was not really relevant to what we are doing on this course at all but I still found a tiny bit of it useful. The first thing that I learned was that when making a game you need to stick to the genre in which you have made it for. Say a player goes on and wants to play a racing game they would not be happy with the game veering off and turning into a first person shooter game. This would definitely make me turn off a game and never play it again. I liked how the article talked about how to prioritise one genre within the game over the other , like how to emphasise players over world. This was an extremely unique and interesting concept that I would have never have thought about before. At the end I saw this article was written in 1996 so it is probably very outdated nowadays.

The second article I read was called "MDA: A Formal Approach to Game Design and Game Research". This article was a bit more easier to understand than the last one. I liked how they went through what coders and researchers do and didn't just focus on the player which is what most of the other articles we have read have been about. I like the concept of having a second pas where other users can test out and give feedback this is essential when making a game in my opinion and will ultimately make your game better in the end.

I am probably going to have to read over these tow articles a good bit more as I am sure they are important I just did not really understand them at all. for now this is all I conclude from this.

confusing



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