So for today's unity tutorial we got to go out and find two of are own tutorials. I really enjoyed this as It gave me a chance to find out some very useful things that I hope to use in my final. Some of the previous unity tutorials were good but they did not help me much with the things I want to do ion my final game.
The first tutorial that I watched and completed was called "HOW TO RANDOMLY SPAWN ENEMY POSITIONS WITH C# UNITY TUTORIAL" . this seemed like a very complicated thing at first but when I got into it it turned out to be a lot simpler then I had first imagined. first thing I did was bring previous enemy I had been working with. I first added in a cue and brought it to where I wanted the enemy to spawn. then I had to go into the code and fill in all the variables so the enemies could actually spawn after I did that it was pretty plain sailing. I am delighted that I now know how to do this and I will definitely use this in my final game as it will add a bit more of a challenge than just having enemies stay in the same place all the time.
The second tutorial that I attempted was called "Unity Moving Platform Tutorial". This tutorial was very interesting as I am planning to make a platformer game so having moving platforms could add another lay of fun and challenge to my final game. First thing I did was import a character that I got off the unity store. I went for a green like alien. Then I added some simple cubes to start off with and I adjusted their height and width to what I felt looked the best . I had a bit of trouble trying to adjust the middle shape but I eventually got my platform to move. This tutorial was not as good as some of jimmy vegas ones but it still worked great.
Overall I learned some great skills that I can apply to my final game so this task was a great success.
The first tutorial that I watched and completed was called "HOW TO RANDOMLY SPAWN ENEMY POSITIONS WITH C# UNITY TUTORIAL" . this seemed like a very complicated thing at first but when I got into it it turned out to be a lot simpler then I had first imagined. first thing I did was bring previous enemy I had been working with. I first added in a cue and brought it to where I wanted the enemy to spawn. then I had to go into the code and fill in all the variables so the enemies could actually spawn after I did that it was pretty plain sailing. I am delighted that I now know how to do this and I will definitely use this in my final game as it will add a bit more of a challenge than just having enemies stay in the same place all the time.
The second tutorial that I attempted was called "Unity Moving Platform Tutorial". This tutorial was very interesting as I am planning to make a platformer game so having moving platforms could add another lay of fun and challenge to my final game. First thing I did was import a character that I got off the unity store. I went for a green like alien. Then I added some simple cubes to start off with and I adjusted their height and width to what I felt looked the best . I had a bit of trouble trying to adjust the middle shape but I eventually got my platform to move. This tutorial was not as good as some of jimmy vegas ones but it still worked great.
Overall I learned some great skills that I can apply to my final game so this task was a great success.
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