Skip to main content

prototype

Over the past week I have had so many assignments to submit and with the blogs we have to do each week I have not have had much time to work on my game in unity. I have been watching the two tutorials that I linked in my previous game idea and I have drawn up a few prototypes on sheets of paper. By next week I hope to have a good bit of my game complete to show you.

I am happy with the vision for my game. My level is not going to be very complicates as I find if I add too much into it that it will just become confusing and I will not be able to complete it. I want my final game to hopefully be fully complete .

Everything in my game is going good except for the fact that unity is limited and its hard to customise weapons, characters and other things as you are very limited by the options it has on it.


that is a screenshot from the tutorial I am using . for my game there is a lot I still have to consider. I have to try add in sound efects but not ones that sound really bad and do not fit in with the game at all. This is proving to be quite difficult also.  I am also struggling with the platform aspect of my game as it hard to get too many platforms in that go high so I might just add a few and hope you can catully play it for a bit not just make it unplayable. The goal for me is to make a playable game at the end of this module.


During this Week I will Make a really good start to this game and I will loads to show you next week. I was just super busy with other hand ins recently. I am still confident my game will look very good when it is finished though.

Comments

  1. Hello Aaron its me again, I have read through your prototype and it looks quite interesting so far. I like how you are doing a platform sort of game, I really enjoy platformers since they were some of my favorite games when I was much younger. I agree with you about Unity's options available to the player, they are rather limited and can cause issues for the designers involved, I myself have had this problem occur for me before and it was a real pain to resolve. I hope your game idea goes well and that hopefully every issue you are having now is taken care of.

    ReplyDelete
  2. Hey Aaron,
    I think everyone is struggling to keep on top of everything as it can be hard but overall it looks like the start of your game is coming along and you have put a lot of effort into developing your character and it sounds like you have everything planned out you just need to put it in action which is really good anyway I will leave it there hope to read more from you soon.
    -Jennifer

    ReplyDelete

Post a Comment

Popular posts from this blog

Introduction Post

My name is Aaron Comiskey and I am 20 years old. I currently study CDM in Blanchardstown and I love the course. I live in Kilmessan, Meath with my family but I hope to move out soon when I get enough money together. I want to be a video editor when I am finished college and maybe work for companies such as BBC or RTE(you have to aim big or you will fail). During this term I want to get better at all things to do with video but I also want to give the other stuff like web design and game development a chance as I may end up loving them and actually want to go into that area after college. I have many hobbies. I am big into the gym and love lifting weights , it makes you feel better and look better so why not do it. I love football and I am a huge Manchester United fan even though we are rubbish now. I play tennis the odd time when I am not too busy also. I post fitness content online not to show off my body or muscles (even though I am proud of the results) More so that I can keep u...

Games MDA

https://www.developereconomics.com/break-game-design-part-1-get-started To start off this I watched the video that you linked on the website. The first thing I got from this video was the mechanics and dynamics of a game. these are vital to how you game will look and play. mechanics are the rules or constraints for the game e.g kill 50 zombies on dead island 2 and you complete level 3 .  dynamics go a bit more in depth but they go into what strategies go into figuring out the rules of the game  e.g you have to jump 5 times to kill a mushroom boss in mario 2.  Each game is made up of several different abstractions. the next thing that really made me think was that we need to get past using words such as fun. I fully agree with this as so many different people mind different things fun and others find them boring so instead of using the word fun try use the words "well made".  this article was quite confusing to understand at time but I still do think it gave me...

unity free tutorials

so today I was super busy trying to get an alpha of my website completed so I only got time to do one unity tutorial but the tutorial that I did do has helped me put the final pieces to my game so I am pleased with that aspect of it to be honest. i watched this tutorial . This tutorial was really interesting and I liked how the guy broke it down really well and made it super easy to follow. A main menu is something I should have had before I suppose but i just never thought about it which is stupid I I know.  I liked how it actually was not that hard to code and you could easily change the buttons and menu layout to suit whatever game it was you are making. this tutorial did drag on a good but near the end but I manged to follow it through to the end and I am very happy with what I have learned from it, overall today unity tutorial was great as it really helped me finalize parts of my game and make it look more professional which is exactly what I wanted.