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Showing posts with the label week 5

unity tutorial 5

hello guys and welcome back to another blog. today I will discuss how I got on with this weeks unity tutorials. this weeks unity tutorials were actually very fun and taught me so much that I had never even knew before so I was very happy with that I think from now on I am going to focus a lot more on unity as this week I tried to focus on the writing and getting my body paragraphs written but my good that was so stressful . I had very little time to actually do the unity tutorials but I will focus more on them next week. I found the code a lot easier to understand this week and apart from unity crashing twice on me I found it all ok. I am actually impressed at how good I am gutting with unity as I used to hate it so much

reading 5

You were probably expecting me to fully have my body paragraphs written out b now and I tried but my god I could not find any good quotes that would back up the points I want to say. I wrote loads of it more than most as when I checked most people have done nothing. I did make a good plan for my body paragraphs however I just really struggled finding any quotes to use as all sources I found were crazy complex and I would not be able to write about them. The purpose of the body paragraphs is to logically discuss the synthesis and analysis of the sources. These paragraphs support your thesis that you've been working on so far and present the conclusions you've come to in your research. while this all does sound really good. I legit can only find really complicated sources and I just cant do the.; I am I must say that my research has been enjoyable . I have learned so much things about game design that I never I knew before. It just gets really stressful as every sou...

Game vision statement

example of how my game may look over the past few weeks I have been thoroughly researching what game I would like to make. All the unity tutorials that I have been doing have made me a bit more confident on my game making skills but to be honest my unity skills are still not the best and I do not enjoy game development much at all, but For my game I will try to keep it simple but still manageable. To give a bit of background to my game, I hope to kind of follow  this unity tutorial . I will change loads of things but this does seem like a very manageable project I could take on.  I will also use this video  on how to add enemies to a game as that is something I struggled with when practicing lat week. This tutorial is great as you can randomly make enemies spawn and it will not be so predictable as to where the enemies will go. For my game I want to make a  platformer. I think this could be very fun. I have some bigger ideas but being realistic I do not t...

Games MDA

https://www.developereconomics.com/break-game-design-part-1-get-started To start off this I watched the video that you linked on the website. The first thing I got from this video was the mechanics and dynamics of a game. these are vital to how you game will look and play. mechanics are the rules or constraints for the game e.g kill 50 zombies on dead island 2 and you complete level 3 .  dynamics go a bit more in depth but they go into what strategies go into figuring out the rules of the game  e.g you have to jump 5 times to kill a mushroom boss in mario 2.  Each game is made up of several different abstractions. the next thing that really made me think was that we need to get past using words such as fun. I fully agree with this as so many different people mind different things fun and others find them boring so instead of using the word fun try use the words "well made".  this article was quite confusing to understand at time but I still do think it gave me...